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Vigilante missiles no longer home in on target
Vigilante missiles no longer home in on target












vigilante missiles no longer home in on target

A Simple Missile With No Tracking Ability. Would be great for eclipse assassinations. Against small stuff they aren't too useful i find. Hard to hit smaller targets, but you don't need to hit them often. Dumbfire Missiles Accelerate During Flight Until They Reach Their Effective Range(End Of Life Time). That said, dumbfire missiles pack a massive punch for a size 1 hard point. A dumbfire missile that temporarily disrupts and reboots the target vessel's frame shift drive.

vigilante missiles no longer home in on target

Lethal Against Unshielded Targets, But Inflicts Only Reduced Damage Against Shields.īut against capital ships they can be very powerful. The new essential guide to vehicles and vessels (first mentioned) When triggered, it fires out an unguided missile that will travel in a straight line in the direction of the hud crosshairs and remain on that path until it strikes an object, or is itself. I don't think this is possible but do you think it should be? These Did Not Have Any Electronic Devices On The Torpedoes, Which Meant That They Could Only Go In A Straight Line And Explode Only Upon Impact.įor pure fun you have to try a raptor with 93 dumbfire turrets and heavy dumbfire missiles mk2 with 6 l plasma turrets. Battlefield v features two specialization variants: Source: It does not home in on your target, and once fired will travel in a straight line until it either hits something or it runs out of fuel and explodes. Since star citizen alpha 2.6.3, it was converted into a cs missile as dumbfire mechanics are not longer in game.

#Vigilante missiles no longer home in on target simulator#

Elite dangerous is a space simulator game by frontier developments based in the year 3308. Source: Missiles are actually very, very powerful, but also a lot harder to use yes. Source: An extremely potent missile with no tracking ability. The heavy cluster missile mk1 shows 36 m/s in the encyclopedia but it reaches ~200 m/s at the. Source: The ingame stats for dumbfire missiles are highly deceptive. The dumbfire doesn't require any type of lock and has no homing capability. I don't think this is possible but do you think it should be? But against capital ships they can be very powerful. Dumbfire Missiles Smart or not? YouTube from What you say is true for turret, but i talk about the secondary emplacment dumbfire missile (the thing you trigger with shift) #2. Battlefield v features two specialization variants: Heavy dumbfire missile is a weapon in star control: Elite Dangerous.














Vigilante missiles no longer home in on target